


It’s cooldown of 80s lines up with whichever song you use in your opener and should always be on cooldown unless you are saving it for a boss fight/burn phase. Should also be used pre Iron Jaws as then all DoTs that are refreshed will actually keep the damage increase for there entire duration. Where applicable I like to hit Iron Jaws just after activating Raging Strikes to get 15 seconds of boosted DoT damage then refresh again just before Raging Strikes falls off so that you get another 30 seconds of boosted DoT damage. This is often called Snapshotting.ĭelivers an attack with a potency of 100. Additional Effect: Venom Potency: 40 Duration: 18s The first of our Damage over Time abilities or DoT. DoTs are important to Bards as they allow us to use some of our more special abilities more often. The main thing to remember though is no matter what keep your DoTs up, even if it’s at the expense of using a more potent attack.ĭelivers an attack with a potency of 190.Can only be executed when target’s HP is below 20%. Your standard execute action, nothing much to see, use it when available. Don’t worry about it too much if it’s not.ĭelivers an attack with a potency of 130.Shares a recast timer with Rain of Death. At lower levels this is one of your most important abilities as it is the first of your damaging abilities (I’m not counting Misery’s End as it is a situational ability) which is off the Global Cooldown (oGCD). What does this mean, well what it means is that you can use Heavy/Straight Shot or Venomous Bite then while waiting the 2.5s it takes for one of those abilities to be ready again, you can cast this. Now while not earth shattering at lower levels although extra damage always helps, at higher levels especially once you have unlocked Mage’s Ballad this skill becomes really useful and one of your most useful. Jump 10 yalms back from current position. Before Stormblood this used to deal a small amount of damage and was often used oGCD to weave in between other skills and abilities just for an extra little bit of damage, however with the removal of the damage part of this ability it becomes more of a utility ability being able to remove yourself from mobs, avoiding AoEs etc. However, care must be taking in certain fights mainly Primals with the occasional raid as you may find yourself repelling straight off the back of a platform.ĭelivers an attack with a potency of 110 to all enemies in a cone before you. Use this when you have trash mobs or when you need to kill lots of enemies in a short space of time.ĭeals wind damage with a potency of 60. Additional Effect: Wind damage over time Potency: 50 Duration: 18s The second of our DoT abilities.
